Showing posts with label convergence. Show all posts
Showing posts with label convergence. Show all posts

Thursday, March 6, 2008

Storytelling Conventions in Adventure Videogames

Here's my first attempt at a podcast... I've been having the same conversation over and over in different contexts because my YA Lit class, this one, and my family's interests have all been converging lately. How do we understand the media formats as genres? How do we see connections between them or what differences do we see as one story is extended across different formats?

In the sound file below I compare a YA fantasy novel, Sabriel, to the adventure/puzzle games I grew up playing, explaining why similarities across the two formats' storytelling conventions would make this novel a fantastic game. I also touch on other stories that have played out across various media formats, like The Matrix and Joss Whedon's Firefly.

boomp3.com

I'm picturing lots of different scenes from the novel, videogames, television shows, and movies as I discuss them but I can't do "screenshots" for all of them so I've settled for cover images to illustrate my context:

Tuesday, January 22, 2008

Co-existing

Some of Tyner’s writing made me think about when and why some new technologies REPLACE other older ones, while other new electronic formats co-exist with older formats.

I like Ong’s explanation about how new technologies that are based on the older ones actually can help reinforce and strengthen the older ones. Just like print and oral traditions blended together to produce a new, stronger form of oral language and discourse, other forms of electronic media can strengthen its base. (Tyner 56) I found some comfort and common sense in Graff’s conclusion #9: “Literacies co-exist. One form of communication does not automatically displace another” (Tyner 39). Writing didn’t replace speaking, the music video didn’t kill the radio, and in my opinion on-line books and readers are not going to replace paper books. (Although the author of this article, If cars can replace buggies, e-books can replace p-books would disagree.) These things can build on each other without eliminating one.

However, lots of new technologies definitely do replace old ones. Sometimes this happens when newer media and technology have the same exact purpose as an older item, such as the online computer databases replacing card catalogs. The online catalogs have taken the place of the cards, for the most part since they can work more efficiently. For another example, record players have been replaced by newer music technology (8-tracks, cassette tapes, CDs, MP3s….). That’s not to say there isn’t some that don’t still appreciate the value that the older items have, such as the handwritten notes or even the smudges on the card catalog, or the crackly sound of a record, but they aren’t something easily found by the general public today.

So is it possible for older technologies to be able to transcend time?